Introduction
The “17th-century death roulette” might sound like a macabre amusement, but it’s rooted in a fascinating slice of history. This modern online game takes players back to 1665 London, immersing them in the morbid realities of life during the Great Plague.
By spinning a virtual wheel, users discover random causes of death drawn from historical mortality records. Beneath its dark humor lies an opportunity to learn about early modern medicine, societal challenges, and the human stories behind grim statistics.
Table of Contents
The Historical Context
Life in 17th Century London
Life in 17th-century London was a precarious balancing act. The city was overcrowded, sanitation was rudimentary, and diseases spread alarmingly. People lived in close quarters, making them highly vulnerable to illness outbreaks. The Great Plague of 1665 was one of the deadliest events of the period, wiping out roughly 20% of London’s population.
The Bills of Mortality
To track the spread of diseases, the city relied on the “bills of mortality,” weekly reports listing deaths and their causes across parishes. These records, compiled by “searchers” — often elderly women tasked with examining bodies — offer a haunting glimpse into the health crises of the time.
Causes of death ranged from the familiar, such as fevers, to the obscure, such as “tissick” (respiratory issues) or “imposthume” (abscesses). These bills were public health tools and grim reminders of life’s fragility.
The Game: 17th Century Death Roulette
Overview of the Game
Developed by Matt Round, the 17th-century death roulette game transforms historical data into a playful yet educational experience. By spinning a wheel, players land on a random week from the plague-ridden years of 1664-1665 and are assigned a cause of death recorded during that period. The game’s interface, featuring scans of original documents, immerses players in the historical atmosphere.
Examples of Death Causes
Some of the deaths players encounter include:
- Plague: The most infamous cause, claiming thousands weekly during the outbreak’s peak.
- Griping of the Guts: Likely related to severe intestinal issues.
- Burnt by Accident: A stark reminder of the hazards of early modern life.
- Livergrown: An old term referring to liver disease or enlargement.
Each spin provides a window into the past, blending dark humor with historical realism.
Educational Value
Understanding Historical Mortality
The game introduces players to the realities of early modern medicine, where medical knowledge was limited and treatments were rudimentary. Diseases we now prevent or cure were often fatal, and survival usually depended more on luck than on medical intervention.
Social and Economic Inequalities
The game also highlights the disproportionate impact of epidemics on people with low incomes. Overcrowded living conditions, poor nutrition, and lack of sanitation made lower-class neighborhoods breeding grounds for disease. Wealthier citizens often fled the city during outbreaks, leaving the vulnerable behind.
Ethical and Emotional Dimensions
The Humor of Historical Death
Why do we find humor in tragedies of the distant past? The 17th-century death roulette’s dark humor stems from its archaic terminology and the sheer randomness of historical records. Yet, it also provokes reflection on the fragility of life and the human tendency to cope with discomfort through laughter.
Balancing Respect and Engagement
While the game entertains, it also respects its source material by fostering empathy for those who lived and died under harrowing conditions. It turns statistics into stories, reminding players that each number represents a life lost.
Broader Implications and Modern Parallels
The Great Plague’s challenges echo those faced during modern pandemics like COVID-19. Quarantines, public health measures, and the socio-economic impacts of disease outbreaks remain relevant today. By comparing past and present, the game offers insights into the progress of medicine and the enduring challenges of public health crises.
Conclusion
The 17th-century death roulette is more than a game; it’s a portal to the past, blending education with entertainment. By exploring the causes of death in 17th-century London, players gain a deeper understanding of history and a renewed appreciation for modern advancements in medicine and public health. It’s a reminder of how far we’ve come and how history’s lessons remain vital today.
FAQs
What inspired the creation of the 17th-century death roulette game?
The game draws inspiration from historical mortality records, particularly the “bills of mortality” from 17th-century London, to blend history and entertainment while encouraging reflection on public health.
How accurate are the causes of death featured in the game?
The game uses actual data from documents like London’s Dreadful Visitation. However, historical terminology and medical knowledge of the time were often imprecise, adding authenticity and curiosity.
What does the game reveal about the state of public health in 17th-century London?
It highlights the rudimentary understanding of medicine, the role of sanitation, and how diseases like the plague disproportionately affect low-income people.
Are there similar games or tools that use historical records for education?
Several educational tools and games use historical data, such as plague simulators or museum exhibits, to teach about past pandemics and societal responses.
How can this game be used in educational settings?
Teachers can use the game to spark discussions about history, epidemiology, and the social impacts of pandemics, making learning interactive and engaging.

